Main-Story Chapter
Chapter 133
[Serendia] Adventure Awaits in Serendia!
Quests in this Chapter
10 quests bound together by a common thread — a traveler who takes one will likely find the next on the same stretch of road.
[Serendia] The Road to Serendia
5 steps
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#88 [Serendia] Adventure Awaits in Serendia!At Heidel Pass, Kirkley shares news of a growing bustle in the area. Go listen to what he has to say.
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#1 [Serendia] The Road to SerendiaKirkley asked if you could keep an eye out for the late wagon.
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#2 [Serendia] The Broken WagonThe wagon worker asks for help after being attacked by Imps. Get some wood.
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#3 [Serendia] To the Northern Guard CampYou learn that the Northern Guard Camp is hiring mercenaries. Go to the Northern Guard Camp.
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#4 [Serendia] Jarette's GuestGet a pass from Jemkas Wyrmsbane and see if he knows anything useful.
[Serendia] [Crossroad] Mine Imp Subjugation
2 steps
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#1 [Serendia] [Crossroad] Mine Imp SubjugationDrive out the Mine Imps as asked by Jemkas.
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#2 [Serendia] Return to the Northern Guard CampThe Black Spirit anticipates a worthy reward coming your way. Go back to Jemkas Wyrmsbane.
[Serendia] [Crossroad] Negotiation with the Imp Boss
2 steps
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#1 [Serendia] [Crossroad] Negotiation with the Imp BossDo as the workers say and try negotiating with the Imp Boss.
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#2 [Serendia] Return to the Northern Guard CampThe Black Spirit anticipates a worthy reward coming your way. Go back to Jemkas Wyrmsbane.
[Serendia] The Road to Serendia
19 steps
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#5 [Serendia] A Friendly FaceThe Black Spirit says you should meet Alustin, who seems to be nearby. Go to the Alejandro Farm and meet Alustin.
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#6 [Serendia] Crossing Paths Once MoreYou met Alustin at Alejandro Farm and he has something he wants to show you. Inspect the Pumpkin Ghost.
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#7 [Serendia] Ominous SignsAlustin suspects this is all somehow connected to the king of Hexe, Belmorn. Talk to Alustin.
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#8 [Serendia] To Heidel CastleThe Black Spirit warns you not to trust anyone and head to Heidel. Go to where the Black Spirit guides you.
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#9 [Serendia] Aust of the Black RobeOrwen left for Karanda Ridge. Talk to Aust.
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#10 [Serendia] Princess of SerendiaThe Black Spirit says you should go to meet Jarette. Talk to Jarette.
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#11 [Serendia] Reunion with JaretteJarette says your timing couldn't have been better. Talk with Jarette.
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#12 [Serendia] Parade in HeidelJarette wants to hurry before it's too late. Go with her to see the inspection in Heidel.
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#85 [Serendia] Golden Lion of SerendiaJarette seems to be even more infatuated with Jordine having heard his speech. Talk to Jarette.
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#13 [Serendia] Calpheon and SerendiaWhile proud, Jarette seems a little troubled by the standing army's readiness. Talk to Jarette.
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#14 [Serendia] Budding TrustJarette now wants you to go with her to meet Jordine. Follow the navigation.
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#15 [Serendia] Whispers in the ShadowsYou went to find Jordine, but he was talking with Crucio. Stay quiet and listen with Jarette.
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#16 [Serendia] Grand Chamberlain of SerendiaJordine says he has heard much about you from Jarette, and asks you to lend your strength to Serendia. Talk to Jordine.
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#86 [Serendia] Grand Chamberlain of SerendiaJordine says he has heard much about you from Jarette, and asks you to lend your strength to Serendia. Talk to Jordine.
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#87 [Serendia] Grand Chamberlain of SerendiaJordine says he has heard much about you from Jarette, and asks you to lend your strength to Serendia. Talk to Jordine.
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#17 [Serendia] A ClueThe Black Spirit thinks that Jordine is aware of Illezra, and this might make things easier. Speak to Jarette who is waiting.
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#18 [Serendia] Exploring Heidel's CharmsJarette says she will show you around Heidel. Go to meet Lara.
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#19 [Serendia] Lara the General Goods VendorLara is the potion merchant in Heidel. Keep talking with Lara.
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#20 [Serendia] Jarette's FixerJarette asks you to sort out some current issues. Help out those in need around Heidel.
[Serendia] Lara and the Scared Children
3 steps
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#1 [Serendia] Lara and the Scared ChildrenLara says we should help the frightened children. Listen to what else she has to say and help her find what she needs.
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#5 [Serendia] Siuta, the Trade ManagerSiuta, swamped with work, needs your help to keep up with what's trending in the town. Help her out.
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#6 [Serendia] The Man Cultivating a Delicate SenseThe man asks for help to realize his delicate senses. Aid him in his quest.
[Serendia] The Road to Serendia
62 steps
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#21 [Serendia] To Elda FarmJordine mentioned that Elda Farm is a problem, according to Jarette. Go to Elda Farm.
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#22 [Serendia] A Tense StandoffIt seems Coco Elda is rather disrespectful towards Jarette. Listen to Jarette and Coco's conversation.
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#23 [Serendia] Request from Coco EldaCoco has asked you to help her collect some flamingo plumes. Collect Flamingo Plumes.
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#24 [Serendia] A Suspicious LedgerCoco suddenly said that she must hurry to meet Jarette and fled, without you having time to see the ledger. Take a look at the ledger.
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#25 [Serendia] Golden Toad InnJarette says she will buy you a drink as a thanks for the hard work. Meet Jarette at the Golden Toad Inn in Heidel.
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#26 [Serendia] Special MeadJarette recommends the special mead made with honey from Alejandro Farm. It looks strong... Can you handle it?
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#27 [Serendia] Under a Cloud of UneaseJarette drank the mead as if it were water, and is now drunk. Take a look at tables around.
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#28 [Serendia] Jarette's Handmaid, CarolinCarolin, Jarette's handmaiden, has come to get her. Talk with Carolin.
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#29 [Serendia] Can't Just WatchCarolin says that it's nothing to worry about, but we can't just stand by while someone's being threatened. Talk to Isobelle Encarotia.
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#30 [Serendia] Xian Merchant Guild's Isobelle EncarotiaIsobelle seems to know who you are. Talk to Isobelle.
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#31 [Serendia] Bobby Lauren's RequestBobby Lauren says that if you're helping the Grand Chamberlain, you should help him too. Talk to Bobby Lauren.
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#32 [Serendia] To Lynch FarmIsobelle says that in order to repay Bobby Lauren's debt, you must go to Lynch Farm to collect debt for the league. Talk to Zara Lynch.
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#33 [Serendia] Zara Lynch's Desperate CryZara Lynch is understandingly sensitive because of the Imps pestering her farm. Talk to Zara Lynch.
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#34 [Serendia] The Precious Wedding RingZara Lynch says that she left her wedding ring behind when fleeing, and asks you to find it. Visit her former home and find her ring.
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#35 [Serendia] A Suspicious TraceIsobelle Encarotia came all the way to the farm to see you. Talk to Isobelle.
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#36 [Serendia] Dastard BhegIsobelle gave you some important information on Dastard Bheg. Defeat Dastard Bheg.
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#37 [Serendia] Where the Black Stone LiesYou found Liverto Lynch's trace inside the house. The Black Spirit thinks that Dastard Bheg will have a Black Stone, and that you should take it from him....
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#38 [Serendia] Lynch's Wedding RingAfter defeating Dastard Bheg, you discover a glittering object. Pick up the glittering object.
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#39 [Serendia] Settling DebtsYou found Zara Lynch's ring, and she gave you all she has in return as a show of her thanks. Go back to Heidel and meet Bobby Lauren.
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#40 [Serendia] Roig Mills' VisitHaving now dealt with Bobby Lauren's problem, it seems Roig Mills is waiting for you nearby. Talk with Roig Mills.
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#41 [Serendia] Jarette's InvitationRoig Mills informed you that Jarette is looking for you. Go and meet Jarette.
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#42 [Serendia] Unexpected NewsJarette says that Jordine is looking for you. Follow Jarette's guidance and head into the castle.
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#43 [Serendia] Jordine DucasThe Black Spirit has taken up interest after seeing Jordine. Talk to Jordine Ducas.
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#44 [Serendia] A Secret ProposalJordine hopes for Serendia to become stronger than Calpheon, and seeks your help. Talk to Jordine.
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#82 [Serendia] A Secret ProposalJordine hopes for Serendia to become stronger than Calpheon, and seeks your help. Talk to Jordine.
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#45 [Serendia] Montverdel MissionJordine asks you to defeat those at Montverdel Castle Ruins. Keep talking with Jordine.
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#46 [Serendia] Jarette's StoryJarette seems conflicted after hearing Jordine's request. Talk to Jarette.
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#47 [Serendia] An Unofficial MeetingJarette is concerned about the sudden meeting Jordine must attend, and asks you to listen in. Follow Jarette.
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#48 [Serendia] To Moretti PlantationJarette asks you to go to Moretti Plantation and see what's going on. Go to Moretti Plantation.
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#49 [Serendia] A Suspicious OmenJarette has noticed a suspicious rise in Montverdel soldiers of late. After discussing with Jarette, go talk to Mercianne Moretti.
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#50 [Serendia] Menace at the PlantationThe Black Spirit wants you to defeat the monsters bothering Moretti Plantation. Defeat the monsters and talk to Mercianne.
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#51 [Serendia] About the Ruined CastleMercianne of Moretti Plantation should know something about the Castle Ruins. Talk to Mercianne.
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#52 [Serendia] A Sudden InspectionIsobelle suddenly arrived at Moretti Plantation in search of you. Talk to Isobelle Encarotia.
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#53 [Serendia] Accompanying IsobelleIsobelle is heading to the Eastern Gateway and suggests going together. Meet Hervano Tito at the Eastern Gateway.
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#54 [Serendia] Situation at the Eastern GatewayHervano Tito is not satisfied with the current situation at the Eastern Gateway. Talk to Hervano Tito.
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#55 [Serendia] Al Rhundi's AssaultWhile talking with Hervano Tito, a cannonball struck, and Al Rhundi's assault began. Stop Al Rhundi.
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#56 [Serendia] Scars of the PastOnce prisoner-of-war Jarette has been left shell-shocked by the sudden attack. Check to see if Jarette's okay.
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#57 [Serendia] An Anxious HeartJarette is shaking with anxiety. Talk to Jarette and calm her down.
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#58 [Serendia] An Old FriendIsobelle gave you Povios's carrier pigeon. Time to go and meet Jarette's old friend.
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#59 [Serendia] Alfonso RhundiGetting through the Castle Ruins was a piece of cake. Now it's time to face the Baron of Montverdel.
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#60 [Serendia] The Defeat of Al RhundiAfter a ferocious battle, you succeeded in defeating Al Rhundi. Talk to Al Rhundi.
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#61 [Serendia] Al Rhundi's StoryAl Rhundi told you a different version of events compared to what Jarette recalled. Keep talking to Al Rhundi.
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#62 [Serendia] A TrialogueIsobelle arrived after receiving the carrier pigeon. Talk with Al Rhundi and Isobelle Encarotia.
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#63 [Serendia] Handing over the Black StoneThe Black Spirit is furious that Isobelle took the Black Stone. Talk to Isobelle Encarotia.
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#64 [Serendia] Isobelle's True IntentionWhat kind of plan is Isobelle stirring up? Keep talking to Isobelle Encarotia.
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#65 [Serendia] Isobelle's Cunning PlanIsobelle says that if you help her, she'll give you the Black Stone in her possession. Talk to Isobelle Encarotia.
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#67 [Serendia] Jordine's Secret LetterYou found a secret letter from Jordine demanding more pressure be put on Montverdel territory. This was funded by Bobby Lauren. Head to Glish and meet Bobby Lauren.
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#68 [Serendia] Interrogating Bobby LaurenYou met Bobby Lauren in Glish, who is rather intoxicated. Attempt to speak with Bobby Lauren.
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#69 [Serendia] Isobelle's StrategyYou asked Bobby Lauren about Montverdel but learned nothing. Talk to Isobelle.
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#70 [Serendia] Extraction Mill InvestigationWhile the Black Spirit dislikes Isobelle, it knows you have no other option but to work with her. Take a water supply box to Ceasar as per Isobelle's request.
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#71 [Serendia] A Glimpse of a WelcomeCeasar thinks that you are a mercenary sent by the Grand Chamberlain. Why does he need mercenaries? Keep talking with Ceasar.
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#83 [Serendia] A Glimpse of a WelcomeCeasar thinks that you are a mercenary sent by the Grand Chamberlain. Why does he need mercenaries? Keep talking with Ceasar.
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#72 [Serendia] The Village's ProblemCeasar has told you all about the troubles of Glish. Keep talking with Ceasar.
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#73 [Serendia] Naga SubjugationCeasar has requested that you to head outside of town and defeat the Nagas that are causing a nuisance. Go and defeat the Nagas.
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#74 [Serendia] Povios' VisitHaving fought with the Nagas, you see Povios is waiting for you nearby. Talk to Povios.
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#75 [Serendia] The Source of RampageYou met Povios at the Extraction Mill, and he tells you of a place where some unusually violent Nagas can be found. Go to the place Povios told you about.
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#76 [Serendia] Reunion with EdanThe relic discovered at the Extraction Mill is empty. The Black Spirit suspects Edan. Talk to Edan.
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#77 [Serendia] The Situation So FarEdan tells you to ask him if you are curious about anything. Ask him about what you saw here.
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#78 [Serendia] An Empty RelicThe Black Spirit wants you to study the relic before going back to town. Inspect the relic.
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#79 [Serendia] Another Problem in the VillageCeasar is delighted to hear that you defeated the Nagas, yet he is still concerned about the uprising of the Fogans. Talk to Ceasar.
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#80 [Serendia] To the Southern Guard CampThe Black Spirit thinks that if we investigate the Fogans, you may learn who took the power of the relic. Head to the Southern Guard Camp and meet Maul.
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#81 [Serendia] Maul's DilemmaMaul, the Captain of the Southern Guard Camp says she's a language scholar. It looks like something is bothering her. Talk to Maul.
[Serendia] [Crossroad] Capturing Fogan
5 steps
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#1 [Serendia] [Crossroad] Capturing FoganIf you do as Maul says, you should try to understand the Fogan's purpose peacefully. Talk to Maul.
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#2 [Serendia] MoistballMaul gave you a Moistball. See if there's a Fogan it can be used on.
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#3 [Serendia] Luring FoganYou spot a Fogan that's strayed from the pack. Lure it in with a Moistball.
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#4 [Serendia] Successful Fogan CaptureThe Fogan was captured alive! Head to the Southern Guard Camp and talk to Maul.
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#5 [Serendia] The Fogan ChiefMaul thinks that if we experiment with a live Fogan, we should be able to communicate. Keep talking to Maul.
[Serendia] [Crossroad] Fogan Subjugation
4 steps
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#1 [Serendia] [Crossroad] Fogan SubjugationYou've decided to wipe out all the Fogans. Talk to the Black Spirit.
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#2 [Serendia] Whispers of the Black SpiritThe Black Spirit seems satisfied with the decision. Defeat the Fogans.
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#3 [Serendia] Successful Fogan SubjugationMaul seems to have seen you defeating Fogans. Talk to Maul.
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#4 [Serendia] The Fogan ChiefMaul is shocked about what's happened to the Fogans. Keep talking to Maul.
[Serendia] [Crossroad] Fogan Capture!
5 steps
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#1 [Serendia] [Crossroad] Fogan Capture!If you do as Maul says, you should try to understand the Fogan's purpose peacefully. Talk to Maul.
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#2 [Serendia] A Familiar FaceThe Black Spirit says it sees a familiar face nearby. Follow it.
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#3 [Serendia] Grusha AppearsWe met a familiar friendly face. What could Grusha be doing here with the Fogans? Keep talking with him.
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#4 [Serendia] Successful Fogan Capture!Successfully lured the Fogan with Grusha! Head back to the Southern Guard Camp and talk to Maul.
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#5 [Serendia] The Fogan ChiefMaul thinks that if we experiment with a live Fogan, we should be able to communicate. Keep talking to Maul.
[Serendia] The Road to Serendia
45 steps
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#90 [Serendia] Luring TitiumIt is said the Fogan Chief Titium will appear to protect fogan food depots or swamp fogan eggs. Destroy Fogan Food Depots in the area.
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#91 [Serendia] Fogan Chief TitiumFinally, the Fogan Chief Titium makes an appearance. Defeat Titium.
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#92 [Serendia] Return to GlishTitium seems to have mistaken you for someone else, and called a name. Head back to town and give Ceasar an update about Titium.
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#84 [Serendia] Return to GlishTitium seems to have mistaken you for someone else, and called a name. Head back to town and give Ceasar an update about Titium.
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#93 [Serendia] Povios' Second VisitCeasar is very pleased to hear the news about Titium. Povios came to Glish to find you. Talk to Povios.
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#94 [Serendia] The Former Chief of GlishPovios gave you a lead about the name Titium called out. Find a person who may know more.
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#95 [Serendia] The Chief of GlishFreharau was with Alustin when you found him. It's not certain if these two can provide any more information. Keep talking to Freharau.
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#96 [Serendia] Records of the Former ChiefAlustin thinks you may be worthy of investigating the records to learn more about what happened. Head to the place he mentioned.
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#97 [Serendia] Donatt's JournalAfter fighting off Mudsters, you found Donatt's journal. Take a closer look.
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#98 [Serendia] An Unfamiliar PresenceWhen reflecting on the strange greeting from the journal, you sense an unfamiliar presence. Talk with him.
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#99 [Serendia] To GlishThe stranger disappeared after saying something cryptic. Someone is waiting for you by the entrance of Glish, go and talk to them.
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#100 [Serendia] Edan's ResearchYaz said she knew you'd be back soon and was waiting for you. She says Edan has something to tell you. Find Edan.
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#101 [Serendia] Draping DarknessEdan thinks it would be best to tell Alustin about this. Go talk to Alusitn.
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#102 [Serendia] Shadow KnightsAlustin told you of many things, but seems to be holding back. Is he hiding something just as the Black Spirit says? Continue the conversation with him.
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#110 [Serendia] The Final PhaseAlustin and Freharau still seem to be hiding something. And here comes Povios. Talk to Povios.
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#111 [Serendia] Isobelle's MessagePovios tells you that Isobelle has taken full control over trades in Heidel and wants to recruit you as a member. Just as the conversation was about to...
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#112 [Serendia] To the Naga Extraction MillRoig Mills tells you there's a problem at the Black Crystal Extraction Mill and wants your help. Head to the Black Crystal Extraction Mill.
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#113 [Serendia] An ArgumentJarette is arguing with someone called Dawson at the Black Crystal Extraction Mill. Talk to Jarette.
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#114 [Serendia] In Short SupplyThere seems to be an issue with the Black Crystal delivery schedule. Isobelle says she'll recruit you right away to the Xian Merchant Guild if you succeed....
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#115 [Serendia] Orc SubjugationGo to the Orc Camp and defeat orcs to obtain High Grade Black Crystal.
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#116 [Serendia] Disturbance by the Shamanic CauldronThe Black Spirit says the energy from the Red Orc Shamanic Cauldron is distracting. Destroy the Red Orc Shamanic Cauldron.
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#117 [Serendia] The Crumbled TowerA large, crumbling tower is near the altar. It seems like somebody is talking. Enter carefully without being caught.
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#118 [Serendia] What's Left BehindYou saw two unexpected people at the Watchtower and found Black Crystal fragment where they left. Collect the Black Crystal fragment.
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#119 [Serendia] The High-Purity Black CrystalThe Black Spirit suspects the Black Crystal found at the Watchtower was siphoned off by someone. Take it to Dawson.
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#120 [Serendia] Problem SolvedThe tension eased due to the return of the Black Crystal from the Watchtower. Talk to Jarette.
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#121 [Serendia] A Good DayJarette tells you to come to the Golden Toad Inn, saying that one must drink on a fine day like this. Head to the Golden Toad Inn.
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#122 [Serendia] The Awkward GatheringIsobelle visits while you were drinking Honey Wine with Jarette. Talk to Jarette and Isobelle.
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#123 [Serendia] Serendia's CircumstancesIsobelle says Serendia's standing army has become too large, so much that Calpheon's parliament has probably noticed. Continue the conversation with Isobelle.
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#124 [Serendia] Meeting with JordineIsobelle says she'll look into the Golden Toad Inn's flow of money and tells you to meet the Grand Chamberlain. Go and meet Jordine Ducas.
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#149 [Serendia] Jordine's AmbitionJordine seems interested in you. Talk to Jordine.
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#125 [Serendia] At the RestaurantJordine says he's prepared a meal for you. Head to the dining hall for the nobles.
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#126 [Serendia] An Unlikely FigureYou see two unexpected people walking together past the dining hall. Perhaps they have some official business to discuss? Anyway, looks like your business...
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#127 [Serendia] A Long-awaited RestIsobelle has prepared a room for you to rest. Head to the room.
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#128 [Serendia] A Grave AtmosphereYou've rested well. Everyone's already gathered and things seem serious. Go to Jarette. ※ You must first talk to Jarette, then Alfonso Rhundi, and lastly Alustin.
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#129 [Serendia] In Search of the LionThe situation seems to be worsening. Go to the council chamber immediately.
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#130 [Serendia] A Chaotic SituationThe momentary rest feels like a dream. Talk to Isobelle.
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#131 [Serendia] The ChaseCliff says he went to the Watchtower. Go to the Watchtower.
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#140 [Serendia] The Missed Black StoneThe Black Spirit is mad that you didn't take the Black Stone. Talk to Alfonso Rhundi.
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#141 [Serendia] Return to HeidelAlfonso says you should return to Heidel. Go to Heidel.
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#142 [Serendia] Conversation with Roig MillsThe Black Spirit says you should pursue Belmorn. Talk to Roig Mills first.
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#143 [Serendia] Jarette's SummonRoig Mills informed you that Jarette is waiting for you. Talk to Jarette.
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#144 [Serendia] Those Left BehindJarette is worried about Jordine. Talk to Jarette and Cliff.
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#145 [Serendia] Epilogue IYour work in Serendia seems just about finished. Talk to those who you helped, and helped you along the way.
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#146 [Serendia] Epilogue IIYour work in Serendia seems just about finished. Talk to those who you helped, and helped you along the way.
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#147 [Serendia] The Black Dragon StatueThe Black Spirit thinks you should go to the Wizard's Altar. Go to the Wizard's Altar.
Chapter Notes
[발레노스] 안녕, 그루샤 의뢰 혹은 푸가르의 비망록 11장 혹은 모험가 소집 의뢰 완료
Details
| Chapter | 133 |
| Kind | Main-Story Chapter |
| Quests | 10 |