Main-Story Chapter Chapter 133

[Serendia] Adventure Awaits in Serendia!

Quests in this Chapter

10 quests bound together by a common thread — a traveler who takes one will likely find the next on the same stretch of road.

[Serendia] The Road to Serendia 5 steps
  • #88 [Serendia] Adventure Awaits in Serendia!
    At Heidel Pass, Kirkley shares news of a growing bustle in the area. Go listen to what he has to say.
  • #1 [Serendia] The Road to Serendia
    Kirkley asked if you could keep an eye out for the late wagon.
  • #2 [Serendia] The Broken Wagon
    The wagon worker asks for help after being attacked by Imps. Get some wood.
  • #3 [Serendia] To the Northern Guard Camp
    You learn that the Northern Guard Camp is hiring mercenaries. Go to the Northern Guard Camp.
  • #4 [Serendia] Jarette's Guest
    Get a pass from Jemkas Wyrmsbane and see if he knows anything useful.
[Serendia] [Crossroad] Mine Imp Subjugation 2 steps
  • #1 [Serendia] [Crossroad] Mine Imp Subjugation
    Drive out the Mine Imps as asked by Jemkas.
  • #2 [Serendia] Return to the Northern Guard Camp
    The Black Spirit anticipates a worthy reward coming your way. Go back to Jemkas Wyrmsbane.
[Serendia] [Crossroad] Negotiation with the Imp Boss 2 steps
  • #1 [Serendia] [Crossroad] Negotiation with the Imp Boss
    Do as the workers say and try negotiating with the Imp Boss.
  • #2 [Serendia] Return to the Northern Guard Camp
    The Black Spirit anticipates a worthy reward coming your way. Go back to Jemkas Wyrmsbane.
[Serendia] The Road to Serendia 19 steps
  • #5 [Serendia] A Friendly Face
    The Black Spirit says you should meet Alustin, who seems to be nearby. Go to the Alejandro Farm and meet Alustin.
  • #6 [Serendia] Crossing Paths Once More
    You met Alustin at Alejandro Farm and he has something he wants to show you. Inspect the Pumpkin Ghost.
  • #7 [Serendia] Ominous Signs
    Alustin suspects this is all somehow connected to the king of Hexe, Belmorn. Talk to Alustin.
  • #8 [Serendia] To Heidel Castle
    The Black Spirit warns you not to trust anyone and head to Heidel. Go to where the Black Spirit guides you.
  • #9 [Serendia] Aust of the Black Robe
    Orwen left for Karanda Ridge. Talk to Aust.
  • #10 [Serendia] Princess of Serendia
    The Black Spirit says you should go to meet Jarette. Talk to Jarette.
  • #11 [Serendia] Reunion with Jarette
    Jarette says your timing couldn't have been better. Talk with Jarette.
  • #12 [Serendia] Parade in Heidel
    Jarette wants to hurry before it's too late. Go with her to see the inspection in Heidel.
  • #85 [Serendia] Golden Lion of Serendia
    Jarette seems to be even more infatuated with Jordine having heard his speech. Talk to Jarette.
  • #13 [Serendia] Calpheon and Serendia
    While proud, Jarette seems a little troubled by the standing army's readiness. Talk to Jarette.
  • #14 [Serendia] Budding Trust
    Jarette now wants you to go with her to meet Jordine. Follow the navigation.
  • #15 [Serendia] Whispers in the Shadows
    You went to find Jordine, but he was talking with Crucio. Stay quiet and listen with Jarette.
  • #16 [Serendia] Grand Chamberlain of Serendia
    Jordine says he has heard much about you from Jarette, and asks you to lend your strength to Serendia. Talk to Jordine.
  • #86 [Serendia] Grand Chamberlain of Serendia
    Jordine says he has heard much about you from Jarette, and asks you to lend your strength to Serendia. Talk to Jordine.
  • #87 [Serendia] Grand Chamberlain of Serendia
    Jordine says he has heard much about you from Jarette, and asks you to lend your strength to Serendia. Talk to Jordine.
  • #17 [Serendia] A Clue
    The Black Spirit thinks that Jordine is aware of Illezra, and this might make things easier. Speak to Jarette who is waiting.
  • #18 [Serendia] Exploring Heidel's Charms
    Jarette says she will show you around Heidel. Go to meet Lara.
  • #19 [Serendia] Lara the General Goods Vendor
    Lara is the potion merchant in Heidel. Keep talking with Lara.
  • #20 [Serendia] Jarette's Fixer
    Jarette asks you to sort out some current issues. Help out those in need around Heidel.
[Serendia] Lara and the Scared Children 3 steps
  • #1 [Serendia] Lara and the Scared Children
    Lara says we should help the frightened children. Listen to what else she has to say and help her find what she needs.
  • #5 [Serendia] Siuta, the Trade Manager
    Siuta, swamped with work, needs your help to keep up with what's trending in the town. Help her out.
  • #6 [Serendia] The Man Cultivating a Delicate Sense
    The man asks for help to realize his delicate senses. Aid him in his quest.
[Serendia] The Road to Serendia 62 steps
  • #21 [Serendia] To Elda Farm
    Jordine mentioned that Elda Farm is a problem, according to Jarette. Go to Elda Farm.
  • #22 [Serendia] A Tense Standoff
    It seems Coco Elda is rather disrespectful towards Jarette. Listen to Jarette and Coco's conversation.
  • #23 [Serendia] Request from Coco Elda
    Coco has asked you to help her collect some flamingo plumes. Collect Flamingo Plumes.
  • #24 [Serendia] A Suspicious Ledger
    Coco suddenly said that she must hurry to meet Jarette and fled, without you having time to see the ledger. Take a look at the ledger.
  • #25 [Serendia] Golden Toad Inn
    Jarette says she will buy you a drink as a thanks for the hard work. Meet Jarette at the Golden Toad Inn in Heidel.
  • #26 [Serendia] Special Mead
    Jarette recommends the special mead made with honey from Alejandro Farm. It looks strong... Can you handle it?
  • #27 [Serendia] Under a Cloud of Unease
    Jarette drank the mead as if it were water, and is now drunk. Take a look at tables around.
  • #28 [Serendia] Jarette's Handmaid, Carolin
    Carolin, Jarette's handmaiden, has come to get her. Talk with Carolin.
  • #29 [Serendia] Can't Just Watch
    Carolin says that it's nothing to worry about, but we can't just stand by while someone's being threatened. Talk to Isobelle Encarotia.
  • #30 [Serendia] Xian Merchant Guild's Isobelle Encarotia
    Isobelle seems to know who you are. Talk to Isobelle.
  • #31 [Serendia] Bobby Lauren's Request
    Bobby Lauren says that if you're helping the Grand Chamberlain, you should help him too. Talk to Bobby Lauren.
  • #32 [Serendia] To Lynch Farm
    Isobelle says that in order to repay Bobby Lauren's debt, you must go to Lynch Farm to collect debt for the league. Talk to Zara Lynch.
  • #33 [Serendia] Zara Lynch's Desperate Cry
    Zara Lynch is understandingly sensitive because of the Imps pestering her farm. Talk to Zara Lynch.
  • #34 [Serendia] The Precious Wedding Ring
    Zara Lynch says that she left her wedding ring behind when fleeing, and asks you to find it. Visit her former home and find her ring.
  • #35 [Serendia] A Suspicious Trace
    Isobelle Encarotia came all the way to the farm to see you. Talk to Isobelle.
  • #36 [Serendia] Dastard Bheg
    Isobelle gave you some important information on Dastard Bheg. Defeat Dastard Bheg.
  • #37 [Serendia] Where the Black Stone Lies
    You found Liverto Lynch's trace inside the house. The Black Spirit thinks that Dastard Bheg will have a Black Stone, and that you should take it from him....
  • #38 [Serendia] Lynch's Wedding Ring
    After defeating Dastard Bheg, you discover a glittering object. Pick up the glittering object.
  • #39 [Serendia] Settling Debts
    You found Zara Lynch's ring, and she gave you all she has in return as a show of her thanks. Go back to Heidel and meet Bobby Lauren.
  • #40 [Serendia] Roig Mills' Visit
    Having now dealt with Bobby Lauren's problem, it seems Roig Mills is waiting for you nearby. Talk with Roig Mills.
  • #41 [Serendia] Jarette's Invitation
    Roig Mills informed you that Jarette is looking for you. Go and meet Jarette.
  • #42 [Serendia] Unexpected News
    Jarette says that Jordine is looking for you. Follow Jarette's guidance and head into the castle.
  • #43 [Serendia] Jordine Ducas
    The Black Spirit has taken up interest after seeing Jordine. Talk to Jordine Ducas.
  • #44 [Serendia] A Secret Proposal
    Jordine hopes for Serendia to become stronger than Calpheon, and seeks your help. Talk to Jordine.
  • #82 [Serendia] A Secret Proposal
    Jordine hopes for Serendia to become stronger than Calpheon, and seeks your help. Talk to Jordine.
  • #45 [Serendia] Montverdel Mission
    Jordine asks you to defeat those at Montverdel Castle Ruins. Keep talking with Jordine.
  • #46 [Serendia] Jarette's Story
    Jarette seems conflicted after hearing Jordine's request. Talk to Jarette.
  • #47 [Serendia] An Unofficial Meeting
    Jarette is concerned about the sudden meeting Jordine must attend, and asks you to listen in. Follow Jarette.
  • #48 [Serendia] To Moretti Plantation
    Jarette asks you to go to Moretti Plantation and see what's going on. Go to Moretti Plantation.
  • #49 [Serendia] A Suspicious Omen
    Jarette has noticed a suspicious rise in Montverdel soldiers of late. After discussing with Jarette, go talk to Mercianne Moretti.
  • #50 [Serendia] Menace at the Plantation
    The Black Spirit wants you to defeat the monsters bothering Moretti Plantation. Defeat the monsters and talk to Mercianne.
  • #51 [Serendia] About the Ruined Castle
    Mercianne of Moretti Plantation should know something about the Castle Ruins. Talk to Mercianne.
  • #52 [Serendia] A Sudden Inspection
    Isobelle suddenly arrived at Moretti Plantation in search of you. Talk to Isobelle Encarotia.
  • #53 [Serendia] Accompanying Isobelle
    Isobelle is heading to the Eastern Gateway and suggests going together. Meet Hervano Tito at the Eastern Gateway.
  • #54 [Serendia] Situation at the Eastern Gateway
    Hervano Tito is not satisfied with the current situation at the Eastern Gateway. Talk to Hervano Tito.
  • #55 [Serendia] Al Rhundi's Assault
    While talking with Hervano Tito, a cannonball struck, and Al Rhundi's assault began. Stop Al Rhundi.
  • #56 [Serendia] Scars of the Past
    Once prisoner-of-war Jarette has been left shell-shocked by the sudden attack. Check to see if Jarette's okay.
  • #57 [Serendia] An Anxious Heart
    Jarette is shaking with anxiety. Talk to Jarette and calm her down.
  • #58 [Serendia] An Old Friend
    Isobelle gave you Povios's carrier pigeon. Time to go and meet Jarette's old friend.
  • #59 [Serendia] Alfonso Rhundi
    Getting through the Castle Ruins was a piece of cake. Now it's time to face the Baron of Montverdel.
  • #60 [Serendia] The Defeat of Al Rhundi
    After a ferocious battle, you succeeded in defeating Al Rhundi. Talk to Al Rhundi.
  • #61 [Serendia] Al Rhundi's Story
    Al Rhundi told you a different version of events compared to what Jarette recalled. Keep talking to Al Rhundi.
  • #62 [Serendia] A Trialogue
    Isobelle arrived after receiving the carrier pigeon. Talk with Al Rhundi and Isobelle Encarotia.
  • #63 [Serendia] Handing over the Black Stone
    The Black Spirit is furious that Isobelle took the Black Stone. Talk to Isobelle Encarotia.
  • #64 [Serendia] Isobelle's True Intention
    What kind of plan is Isobelle stirring up? Keep talking to Isobelle Encarotia.
  • #65 [Serendia] Isobelle's Cunning Plan
    Isobelle says that if you help her, she'll give you the Black Stone in her possession. Talk to Isobelle Encarotia.
  • #67 [Serendia] Jordine's Secret Letter
    You found a secret letter from Jordine demanding more pressure be put on Montverdel territory. This was funded by Bobby Lauren. Head to Glish and meet Bobby Lauren.
  • #68 [Serendia] Interrogating Bobby Lauren
    You met Bobby Lauren in Glish, who is rather intoxicated. Attempt to speak with Bobby Lauren.
  • #69 [Serendia] Isobelle's Strategy
    You asked Bobby Lauren about Montverdel but learned nothing. Talk to Isobelle.
  • #70 [Serendia] Extraction Mill Investigation
    While the Black Spirit dislikes Isobelle, it knows you have no other option but to work with her. Take a water supply box to Ceasar as per Isobelle's request.
  • #71 [Serendia] A Glimpse of a Welcome
    Ceasar thinks that you are a mercenary sent by the Grand Chamberlain. Why does he need mercenaries? Keep talking with Ceasar.
  • #83 [Serendia] A Glimpse of a Welcome
    Ceasar thinks that you are a mercenary sent by the Grand Chamberlain. Why does he need mercenaries? Keep talking with Ceasar.
  • #72 [Serendia] The Village's Problem
    Ceasar has told you all about the troubles of Glish. Keep talking with Ceasar.
  • #73 [Serendia] Naga Subjugation
    Ceasar has requested that you to head outside of town and defeat the Nagas that are causing a nuisance. Go and defeat the Nagas.
  • #74 [Serendia] Povios' Visit
    Having fought with the Nagas, you see Povios is waiting for you nearby. Talk to Povios.
  • #75 [Serendia] The Source of Rampage
    You met Povios at the Extraction Mill, and he tells you of a place where some unusually violent Nagas can be found. Go to the place Povios told you about.
  • #76 [Serendia] Reunion with Edan
    The relic discovered at the Extraction Mill is empty. The Black Spirit suspects Edan. Talk to Edan.
  • #77 [Serendia] The Situation So Far
    Edan tells you to ask him if you are curious about anything. Ask him about what you saw here.
  • #78 [Serendia] An Empty Relic
    The Black Spirit wants you to study the relic before going back to town. Inspect the relic.
  • #79 [Serendia] Another Problem in the Village
    Ceasar is delighted to hear that you defeated the Nagas, yet he is still concerned about the uprising of the Fogans. Talk to Ceasar.
  • #80 [Serendia] To the Southern Guard Camp
    The Black Spirit thinks that if we investigate the Fogans, you may learn who took the power of the relic. Head to the Southern Guard Camp and meet Maul.
  • #81 [Serendia] Maul's Dilemma
    Maul, the Captain of the Southern Guard Camp says she's a language scholar. It looks like something is bothering her. Talk to Maul.
[Serendia] [Crossroad] Capturing Fogan 5 steps
  • #1 [Serendia] [Crossroad] Capturing Fogan
    If you do as Maul says, you should try to understand the Fogan's purpose peacefully. Talk to Maul.
  • #2 [Serendia] Moistball
    Maul gave you a Moistball. See if there's a Fogan it can be used on.
  • #3 [Serendia] Luring Fogan
    You spot a Fogan that's strayed from the pack. Lure it in with a Moistball.
  • #4 [Serendia] Successful Fogan Capture
    The Fogan was captured alive! Head to the Southern Guard Camp and talk to Maul.
  • #5 [Serendia] The Fogan Chief
    Maul thinks that if we experiment with a live Fogan, we should be able to communicate. Keep talking to Maul.
[Serendia] [Crossroad] Fogan Subjugation 4 steps
  • #1 [Serendia] [Crossroad] Fogan Subjugation
    You've decided to wipe out all the Fogans. Talk to the Black Spirit.
  • #2 [Serendia] Whispers of the Black Spirit
    The Black Spirit seems satisfied with the decision. Defeat the Fogans.
  • #3 [Serendia] Successful Fogan Subjugation
    Maul seems to have seen you defeating Fogans. Talk to Maul.
  • #4 [Serendia] The Fogan Chief
    Maul is shocked about what's happened to the Fogans. Keep talking to Maul.
[Serendia] [Crossroad] Fogan Capture! 5 steps
  • #1 [Serendia] [Crossroad] Fogan Capture!
    If you do as Maul says, you should try to understand the Fogan's purpose peacefully. Talk to Maul.
  • #2 [Serendia] A Familiar Face
    The Black Spirit says it sees a familiar face nearby. Follow it.
  • #3 [Serendia] Grusha Appears
    We met a familiar friendly face. What could Grusha be doing here with the Fogans? Keep talking with him.
  • #4 [Serendia] Successful Fogan Capture!
    Successfully lured the Fogan with Grusha! Head back to the Southern Guard Camp and talk to Maul.
  • #5 [Serendia] The Fogan Chief
    Maul thinks that if we experiment with a live Fogan, we should be able to communicate. Keep talking to Maul.
[Serendia] The Road to Serendia 45 steps
  • #90 [Serendia] Luring Titium
    It is said the Fogan Chief Titium will appear to protect fogan food depots or swamp fogan eggs. Destroy Fogan Food Depots in the area.
  • #91 [Serendia] Fogan Chief Titium
    Finally, the Fogan Chief Titium makes an appearance. Defeat Titium.
  • #92 [Serendia] Return to Glish
    Titium seems to have mistaken you for someone else, and called a name. Head back to town and give Ceasar an update about Titium.
  • #84 [Serendia] Return to Glish
    Titium seems to have mistaken you for someone else, and called a name. Head back to town and give Ceasar an update about Titium.
  • #93 [Serendia] Povios' Second Visit
    Ceasar is very pleased to hear the news about Titium. Povios came to Glish to find you. Talk to Povios.
  • #94 [Serendia] The Former Chief of Glish
    Povios gave you a lead about the name Titium called out. Find a person who may know more.
  • #95 [Serendia] The Chief of Glish
    Freharau was with Alustin when you found him. It's not certain if these two can provide any more information. Keep talking to Freharau.
  • #96 [Serendia] Records of the Former Chief
    Alustin thinks you may be worthy of investigating the records to learn more about what happened. Head to the place he mentioned.
  • #97 [Serendia] Donatt's Journal
    After fighting off Mudsters, you found Donatt's journal. Take a closer look.
  • #98 [Serendia] An Unfamiliar Presence
    When reflecting on the strange greeting from the journal, you sense an unfamiliar presence. Talk with him.
  • #99 [Serendia] To Glish
    The stranger disappeared after saying something cryptic. Someone is waiting for you by the entrance of Glish, go and talk to them.
  • #100 [Serendia] Edan's Research
    Yaz said she knew you'd be back soon and was waiting for you. She says Edan has something to tell you. Find Edan.
  • #101 [Serendia] Draping Darkness
    Edan thinks it would be best to tell Alustin about this. Go talk to Alusitn.
  • #102 [Serendia] Shadow Knights
    Alustin told you of many things, but seems to be holding back. Is he hiding something just as the Black Spirit says? Continue the conversation with him.
  • #110 [Serendia] The Final Phase
    Alustin and Freharau still seem to be hiding something. And here comes Povios. Talk to Povios.
  • #111 [Serendia] Isobelle's Message
    Povios tells you that Isobelle has taken full control over trades in Heidel and wants to recruit you as a member. Just as the conversation was about to...
  • #112 [Serendia] To the Naga Extraction Mill
    Roig Mills tells you there's a problem at the Black Crystal Extraction Mill and wants your help. Head to the Black Crystal Extraction Mill.
  • #113 [Serendia] An Argument
    Jarette is arguing with someone called Dawson at the Black Crystal Extraction Mill. Talk to Jarette.
  • #114 [Serendia] In Short Supply
    There seems to be an issue with the Black Crystal delivery schedule. Isobelle says she'll recruit you right away to the Xian Merchant Guild if you succeed....
  • #115 [Serendia] Orc Subjugation
    Go to the Orc Camp and defeat orcs to obtain High Grade Black Crystal.
  • #116 [Serendia] Disturbance by the Shamanic Cauldron
    The Black Spirit says the energy from the Red Orc Shamanic Cauldron is distracting. Destroy the Red Orc Shamanic Cauldron.
  • #117 [Serendia] The Crumbled Tower
    A large, crumbling tower is near the altar. It seems like somebody is talking. Enter carefully without being caught.
  • #118 [Serendia] What's Left Behind
    You saw two unexpected people at the Watchtower and found Black Crystal fragment where they left. Collect the Black Crystal fragment.
  • #119 [Serendia] The High-Purity Black Crystal
    The Black Spirit suspects the Black Crystal found at the Watchtower was siphoned off by someone. Take it to Dawson.
  • #120 [Serendia] Problem Solved
    The tension eased due to the return of the Black Crystal from the Watchtower. Talk to Jarette.
  • #121 [Serendia] A Good Day
    Jarette tells you to come to the Golden Toad Inn, saying that one must drink on a fine day like this. Head to the Golden Toad Inn.
  • #122 [Serendia] The Awkward Gathering
    Isobelle visits while you were drinking Honey Wine with Jarette. Talk to Jarette and Isobelle.
  • #123 [Serendia] Serendia's Circumstances
    Isobelle says Serendia's standing army has become too large, so much that Calpheon's parliament has probably noticed. Continue the conversation with Isobelle.
  • #124 [Serendia] Meeting with Jordine
    Isobelle says she'll look into the Golden Toad Inn's flow of money and tells you to meet the Grand Chamberlain. Go and meet Jordine Ducas.
  • #149 [Serendia] Jordine's Ambition
    Jordine seems interested in you. Talk to Jordine.
  • #125 [Serendia] At the Restaurant
    Jordine says he's prepared a meal for you. Head to the dining hall for the nobles.
  • #126 [Serendia] An Unlikely Figure
    You see two unexpected people walking together past the dining hall. Perhaps they have some official business to discuss? Anyway, looks like your business...
  • #127 [Serendia] A Long-awaited Rest
    Isobelle has prepared a room for you to rest. Head to the room.
  • #128 [Serendia] A Grave Atmosphere
    You've rested well. Everyone's already gathered and things seem serious. Go to Jarette. ※ You must first talk to Jarette, then Alfonso Rhundi, and lastly Alustin.
  • #129 [Serendia] In Search of the Lion
    The situation seems to be worsening. Go to the council chamber immediately.
  • #130 [Serendia] A Chaotic Situation
    The momentary rest feels like a dream. Talk to Isobelle.
  • #131 [Serendia] The Chase
    Cliff says he went to the Watchtower. Go to the Watchtower.
  • #140 [Serendia] The Missed Black Stone
    The Black Spirit is mad that you didn't take the Black Stone. Talk to Alfonso Rhundi.
  • #141 [Serendia] Return to Heidel
    Alfonso says you should return to Heidel. Go to Heidel.
  • #142 [Serendia] Conversation with Roig Mills
    The Black Spirit says you should pursue Belmorn. Talk to Roig Mills first.
  • #143 [Serendia] Jarette's Summon
    Roig Mills informed you that Jarette is waiting for you. Talk to Jarette.
  • #144 [Serendia] Those Left Behind
    Jarette is worried about Jordine. Talk to Jarette and Cliff.
  • #145 [Serendia] Epilogue I
    Your work in Serendia seems just about finished. Talk to those who you helped, and helped you along the way.
  • #146 [Serendia] Epilogue II
    Your work in Serendia seems just about finished. Talk to those who you helped, and helped you along the way.
  • #147 [Serendia] The Black Dragon Statue
    The Black Spirit thinks you should go to the Wizard's Altar. Go to the Wizard's Altar.
Chapter Notes
[발레노스] 안녕, 그루샤 의뢰 혹은 푸가르의 비망록 11장 혹은 모험가 소집 의뢰 완료
Details
Chapter133
KindMain-Story Chapter
Quests10