Wayfarer's Guide Chapter 154

Bad Drinking Habit

Quests in this Chapter

2 quests bound together by a common thread — a traveler who takes one will likely find the next on the same stretch of road.

Bad Drinking Habit 9 steps
  • #1 Bad Drinking Habit
    You met a man called Nerman at the mercenary office in Duvencrune. He said that he was robbed last night when he was out drinking. Let's look for the person...
  • #2 Nerman's Necklace
    You managed to knock out the suspicious man. Let's go through his pockets to recover any stolen items and return to Nerman.
  • #3 Get Us a Drink!
    Nerman seems to want to become good friends with you, and mentioned that Akasak makes great cobra liquor. Let's go find Akasak.
  • #4 Cobra Liquor
    Akasak said that he ran out of cobra liquor and asked you to get him some fresh Stone Cobras from Tuir Valley.
  • #5 Especially For You
    Let's bring Nerman the cobra liquor Akasak made.
  • #6 To the Windy Peak
    Nerman seems to be in a good mood after having a couple of drinks and handed over a quest to you. Let's go look for Hoberyn at the Windy Peak.
  • #7 Reveal Yourself!
    Hoberyn asked you face a mighty foe. Let's explore around the Windy Peak and figure out more about what you need to face.
  • #8 A Black Leopard Shrouded in Darkness
    Use Hoberyn's trap to capture the black leopard and defeat it.
  • #9 A Trustworthy Friend
    You defeated the black leopard that was shrouded in darkness. Let's tell Nerman of your success.
Looking for Nerman 9 steps
  • #1 Looking for Nerman
    Odelphin, the head of the Duvencrune mercenary office, is urgently looking for Nerman. Let's look for Nerman in the back alleys of Duvencrune and tell him...
  • #2 A Fiery Temper
    Nerman is quarreling with another man. Let's calm down Nerman before his fiery temper escalate the situation even further. Choose your words carefully.
  • #3 Cleaning up the Streets
    According to Nerman, Duvencrune's back alleys are a lawless mess. Let's go threaten one of the hooligans so that the villagers can feel more at peace.
  • #4 Back to the Mercenary Office
    Let's return to the mercenary office to tell Odelphin that you located Nerman.
  • #5 A Father Looking for His Daughter
    Odelphin said that Munovah, a magnate who lives in Duvencrune, asked for you and Nerman's help. Let's go to Munovah, who is at Chief Durgeff's office.
  • #6 Kindred Spirit
    Munovah asked you to help find his daughter. He said that he lost contact with his daughter Hylva after she was deployed to Night Crow Post. Let's tell...
  • #7 Searching for Clues
    Nerman told you to look for clues near the Night Crow Hill about where Hylva could be. Perhaps the Blood Wolves nearby might be holding onto some kind of clue.
  • #8 Frenzied Kagtum
    Let's use the piece of meat bait at the location Nerman told you. The plan is to draw the attention of the lured Blood Wolf while Nerman prepares to launch...
  • #9 Art of Sharing
    The frenzied Kagtum has been defeated and Hylva has been rescued. Nerman said that you should return to Duvencrune and report to Odelphin what happened.
Chapter Notes
Lv.58 이상 수주 가능
Details
Chapter154
KindWayfarer's Guide
Quests2